GlassSwitch class

A glass toggle switch with Apple's signature jump animation.

GlassSwitch provides a toggle switch with glass morphism effect and smooth spring-based animations, matching iOS toggle behavior with a satisfying "jump" when switching states.

Usage Modes

Grouped Mode (default)

AdaptiveLiquidGlassLayer(
  settings: LiquidGlassSettings(...),
  child: Column(
    children: [
      GlassSwitch(
        value: isEnabled,
        onChanged: (value) => setState(() => isEnabled = value),
      ),
    ],
  ),
)

Standalone Mode

GlassSwitch(
  useOwnLayer: true,
  settings: LiquidGlassSettings(...),
  value: darkMode,
  onChanged: (value) => toggleDarkMode(value),
)

Customization Examples

Custom colors:

GlassSwitch(
  value: isOn,
  onChanged: (value) {},
  activeColor: Colors.green,
  inactiveColor: Colors.grey,
)

Custom size:

GlassSwitch(
  value: isOn,
  onChanged: (value) {},
  width: 60,
  height: 32,
)
Inheritance

Constructors

GlassSwitch({required bool value, required ValueChanged<bool> onChanged, Key? key, Color? activeColor, Color? inactiveColor, Color thumbColor = CupertinoColors.white, double width = 58.0, double height = 26.0, LiquidGlassSettings? settings, bool useOwnLayer = false, GlassQuality? quality, bool enableHaptics = true, FocusNode? focusNode, bool autofocus = false, String? semanticLabel})
Creates a glass switch.
const

Properties

activeColor → Color?
The color of the track when the switch is on.
final
autofocus → bool
Whether to request focus immediately.
final
enableHaptics → bool
Whether to emit haptic feedback on toggle.
final
focusNode → FocusNode?
Externally provided focus node.
final
hashCode → int
The hash code for this object.
no setterinherited
height → double
Height of the switch.
final
inactiveColor → Color?
The color of the track when the switch is off.
final
key → Key?
Controls how one widget replaces another widget in the tree.
finalinherited
onChanged → ValueChanged<bool>
Called when the user toggles the switch.
final
quality → GlassQuality?
Defaults to GlassQuality.standard, which uses backdrop filter rendering. This works reliably in all contexts, including scrollable lists.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
semanticLabel → String?
The semantic label for screen readers.
final
settings → LiquidGlassSettings?
Glass effect settings (only used when useOwnLayer is true).
final
thumbColor → Color
The color of the thumb (circular knob).
final
useOwnLayer → bool
Whether to create its own layer or use grouped glass.
final
value → bool
Whether the switch is on or off.
final
width → double
Width of the switch.
final

Methods

createElement() → StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() → State<GlassSwitch>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() → List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) → String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String
Returns a one-line detailed description of the object.
inherited
toStringShort() → String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited