GlassMaterializeProfile enum
Which side of the materialize choreography a subtree is playing.
The two are not mirror images, matching the native transition: an entrance resolves the glass early and lets the content sharpen last, while an exit empties the content first and dissolves the glass after. A single GlassMaterializeEffect.progress axis (0 = dematerialized, 1 = at rest) is traversed in either direction, so a scrubbed or cancelled transition rewinds the same choreography rather than snapping to the other profile.
Values
- entrance → const GlassMaterializeProfile
-
The subtree is appearing: glass resolves first, content sharpens last.
- exit → const GlassMaterializeProfile
-
The subtree is disappearing: content leaves first, glass dissolves after — the circle is briefly visibly empty, as on iOS 26.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
GlassMaterializeProfile> - A constant List of the values in this enum, in order of their declaration.