GlassMaterializeEffect class

Renders child at a point along the materialize choreography.

progress 0.0 is fully dematerialized, 1.0 is at rest. The widget builds the same tree shape at every value — a self-scale scope, a scale transform and a GlassMaterializeScope, all at identity when resting — so the glass shells below it never remount as a transition starts or settles. What varies is only the scope's per-frame values, which the glass surfaces resolve themselves (see GlassMaterializeScope).

Under reduce motion both channels collapse to a plain cross-dissolve of progress: no scale, no gaussian blur, just the shader's visibility fade — a fade is not motion, and matches how iOS treats the native transition.

Inheritance

Constructors

GlassMaterializeEffect({required double progress, required GlassMaterializeProfile profile, required Widget child, Alignment alignment = Alignment.center, double scaleFrom = 1.0, double contentSigma = 8.0, Key? key})
Renders child at progress along the profile choreography.
const

Properties

alignment Alignment
Where the scale converges, matching Transform.scale's alignment.
final
child Widget
The subtree containing the glass to materialize.
final
contentSigma double
Peak gaussian sigma on the glass content, in logical pixels.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
profile GlassMaterializeProfile
Which side of the choreography progress traverses.
final
progress double
How materialized the subtree is: 0.0 = fully dematerialized, 1.0 = at rest.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
scaleFrom double
Scale at full dematerialization; 1.0 disables the scale entirely.
final

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited