build method
Describes the part of the user interface represented by this widget.
The framework calls this method when this widget is inserted into the tree in a given BuildContext and when the dependencies of this widget change (e.g., an InheritedWidget referenced by this widget changes). This method can potentially be called in every frame and should not have any side effects beyond building a widget.
The framework replaces the subtree below this widget with the widget returned by this method, either by updating the existing subtree or by removing the subtree and inflating a new subtree, depending on whether the widget returned by this method can update the root of the existing subtree, as determined by calling Widget.canUpdate.
Typically implementations return a newly created constellation of widgets that are configured with information from this widget's constructor and from the given BuildContext.
The given BuildContext contains information about the location in the tree at which this widget is being built. For example, the context provides the set of inherited widgets for this location in the tree. A given widget might be built with multiple different BuildContext arguments over time if the widget is moved around the tree or if the widget is inserted into the tree in multiple places at once.
The implementation of this method must only depend on:
- the fields of the widget, which themselves must not change over time, and
- any ambient state obtained from the
contextusing BuildContext.dependOnInheritedWidgetOfExactType.
If a widget's build method is to depend on anything else, use a StatefulWidget instead.
See also:
- StatelessWidget, which contains the discussion on performance considerations.
Implementation
@override
Widget build(BuildContext context) {
// Inherit quality from parent layer if not explicitly set
final inherited =
context.dependOnInheritedWidgetOfExactType<InheritedLiquidGlass>();
final themeData = GlassThemeData.of(context);
final effectiveQuality = quality ??
inherited?.quality ??
themeData.qualityFor(context) ??
GlassQuality.standard;
// 1. Start with the child content
var content = child ?? const SizedBox.shrink();
// 2. Apply padding inside the container (before glass effect)
if (padding != null) {
content = Padding(
padding: padding!,
child: content,
);
}
// 3. Apply alignment if provided
if (alignment != null) {
content = Align(
alignment: alignment!,
child: content,
);
}
// 4. Apply glass effect with adaptive fallback
// Premium quality uses Impeller on iOS/macOS, falls back to lightweight shader on web
// Standard quality always uses lightweight shader
Widget glassWidget = AdaptiveGlass(
shape: shape,
settings: settings ?? InheritedLiquidGlass.ofOrDefault(context),
quality: effectiveQuality,
useOwnLayer: useOwnLayer,
clipBehavior: clipBehavior,
allowElevation: allowElevation, // Configurable elevation behavior
child: InheritedLiquidGlass(
settings: settings ?? InheritedLiquidGlass.ofOrDefault(context),
quality: effectiveQuality,
avoidsRefraction:
true, // Containers block children from refracting background
child: content,
),
);
// 5. Apply width/height constraints
if (width != null || height != null) {
glassWidget = SizedBox(
width: width,
height: height,
child: glassWidget,
);
}
// 6. Apply margin outside the glass effect
if (margin != null) {
glassWidget = Padding(
padding: margin!,
child: glassWidget,
);
}
return glassWidget;
}