GlassBackdropScope class

A scope widget that enables GPU blur-sharing across all glass layers in its subtree.

Wrap your screen — or the portion that contains multiple glass surfaces — in GlassBackdropScope to allow those surfaces to share a single GPU framebuffer capture for their blur step. Without this wrapper each AdaptiveLiquidGlassLayer (and therefore every glass widget) captures its own backdrop independently. With it all layers inside the scope share one capture on Impeller, roughly halving GPU blit cost when multiple glass surfaces are visible simultaneously (e.g. GlassAppBar + GlassBottomBar on the same screen).

On Skia and Web the lightweight shader path is used instead of AdaptiveLiquidGlassLayer, so this widget has no effect on those backends.

Usage

GlassBackdropScope(
  child: Scaffold(
    appBar: GlassAppBar(...),
    body: ...,
    bottomNavigationBar: GlassBottomBar(...),
  ),
)

Place GlassBackdropScope as high in the tree as practical — typically wrapping your Scaffold — so all glass surfaces on the screen are descendants.

Inheritance

Constructors

GlassBackdropScope({required Widget child, Key? key})
Creates a GlassBackdropScope.
const

Properties

child Widget
The subtree in which glass layers will share a backdrop capture.
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited