GlassAccessibilityData class
Accessibility state for the liquid glass widget tree.
Obtain with GlassAccessibilityData.of or GlassAccessibilityData.maybeOf.
- Annotations
Constructors
- GlassAccessibilityData({required bool reduceMotion, required bool reduceTransparency})
-
const
Properties
- hashCode → int
-
The hash code for this object.
no setteroverride
- reduceMotion → bool
-
When true, animated glass physics (jelly springs) should be disabled.
final
- reduceTransparency → bool
-
When true, the glass shader should degrade to a plain frosted surface.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override
Static Methods
-
maybeOf(
BuildContext context) → GlassAccessibilityData? - Returns the nearest GlassAccessibilityData, or null if not found.
-
of(
BuildContext context) → GlassAccessibilityData - Returns the nearest GlassAccessibilityData in the widget tree.
Constants
- defaults → const GlassAccessibilityData
- The no-accessibility-restriction default used when no scope is in tree.