LiquidGlassWidgets class
Entry point and configuration for the Liquid Glass Widgets library.
Use this class to initialize global resources, such as precaching shaders to prevent visual glitches during first-time rendering.
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- globalSettings ↔ LiquidGlassSettings?
-
Global settings override for the entire application.
getter/setter pair
- respectSystemAccessibility ↔ bool
-
Whether glass widgets should automatically respect system accessibility
settings (Reduce Motion, Reduce Transparency / High Contrast).
getter/setter pair
Static Methods
-
initialize(
{bool respectSystemAccessibility = true, bool enablePerformanceMonitor = true}) → Future< void> - Initializes the Liquid Glass library.
-
wrap(
Widget child) → Widget -
Wraps
childin a GlassBackdropScope so all glass surfaces inside automatically share a single GPU backdrop capture when multiple surfaces are visible simultaneously (e.g. a GlassAppBar + GlassBottomBar).