GlassToolbar class

A glass morphism toolbar following Apple's iOS 26 design patterns.

GlassToolbar provides a sophisticated bottom toolbar for actions, utilizing the liquid glass material. It is typically used at the bottom of the screen to present a set of actions relevant to the current context.

Unlike GlassBottomBar which is for navigation, GlassToolbar is for actions (e.g., "Edit", "Share", "Delete").

Key Features

  • Liquid Glass Material: Translucent, blurring background that floats over content.
  • Flexible Layout: Supports any children, typically GlassButtons.
  • Customizable: Control height, alignment, and glass settings.
  • iOS 26 Compliance: Matches the visual style of system toolbars.

Usage

Basic Usage

Scaffold(
  body: Container(), // Your content
  bottomNavigationBar: GlassToolbar(
    children: [
      GlassButton.icon(
        icon: CupertinoIcons.share,
        onTap: () {},
        label: 'Share',
      ),
      const Spacer(), // Use Spacer for layout control
      GlassButton.icon(
        icon: CupertinoIcons.add,
        onTap: () {},
        label: 'Add',
      ),
    ],
  ),
)

Custom Alignment

GlassToolbar(
  alignment: MainAxisAlignment.spaceAround,
  children: [
    // ... buttons
  ],
)
Inheritance

Constructors

GlassToolbar({required List<Widget> children, Key? key, double height = 44.0, MainAxisAlignment alignment = MainAxisAlignment.spaceBetween, LiquidGlassSettings? glassSettings, EdgeInsetsGeometry padding = const EdgeInsets.symmetric(horizontal: 16, vertical: 8), GlassQuality? quality, Color? backgroundColor})
Creates a glass toolbar.
const

Properties

alignment MainAxisAlignment
How the children should be placed along the horizontal axis.
final
backgroundColor Color?
Optional background color override.
final
children List<Widget>
The action buttons to display in the toolbar.
final
glassSettings LiquidGlassSettings?
Glass effect settings.
final
hashCode int
The hash code for this object.
no setterinherited
height double
Height of the toolbar content area.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
padding EdgeInsetsGeometry
Padding around the content.
final
quality GlassQuality?
Rendering quality for the glass effect.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
createElement() StatelessElement
Creates a StatelessElement to manage this widget's location in the tree.
inherited
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited