Glassify class
An experimental widget that turns its child into liquid glass.
If you apply this to a widget that has a simple shape, you will absolutely want to use LiquidGlass instead. It will be higher visual quality and faster.
This widget is useful if you want to apply the liquid glass effect to a widget that has a complex shape, or if you want to apply the liquid glass effect to a widget that is not a LiquidGlass widget.
The blur is ugly at the moment, since we have to do it from within the shader:
Until one of those is fixed, blur will stay ugly here:
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- Glassify
- Annotations
-
- @experimental
Constructors
- Glassify({required Widget child, LiquidGlassSettings settings = const LiquidGlassSettings(), Key? key})
-
Creates a new Glassify with the given
childandsettings.const
Properties
- child → Widget
-
The subtree in which you should include at least one LiquidGlass widget.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- settings → LiquidGlassSettings
-
The settings for the liquid glass effect for all shapes in this layer.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< Glassify> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited