LikeWebSocketClient class
Managed WebSocket client for the LIKE package.
Features auto-reconnect, token synchronization, ping-pong heartbeats, and automatic dispatch of incoming events to the LikePipeline. State changes and connection handshakes are synchronized sequentially to prevent races.
Constructors
Properties
-
getToken
→ Future<
String?> Function()? -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- isConnected → bool
-
Returns true if the WebSocket is currently open.
no setter
- messages → Stream
-
Stream of decoded JSON/string messages received from the server.
no setter
- pingInterval → Duration
-
final
- pingPayload → String
-
final
- reconnectInterval → Duration
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- url → String
-
final
Methods
-
connect(
) → Future< void> - Connects to the WebSocket server sequentially.
-
disconnect(
) → Future< void> - Disconnects from the WebSocket server sequentially.
-
dispose(
) → Future< void> - Disposes of the client and cleans up resources sequentially.
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
send(
dynamic message) → Future< void> - Sends a message down the socket channel sequentially.
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited