Lightning class

A widget that applies a lightning overlay effect to its child.

The Lightning widget wraps a child widget and applies an animated lightning effect overlay. The effect can be triggered automatically, manually via a controller, or through gestures.

Example usage:

Lightning(
  child: Container(
    width: 200,
    height: 100,
    color: Colors.blue,
    child: Text('Tap me!'),
  ),
  useGesture: true,
  overlayColor: Colors.white.withOpacity(0.3),
)
Inheritance

Constructors

Lightning({Key? key, required Widget child, Duration? delayDuration = const Duration(milliseconds: 500), bool useGesture = false, double borderRadius = 0, bool repeatInfinity = false, LightningController? controller, Duration pauseRepeatInfinityDelay = const Duration(seconds: 2), Color overlayColor = const Color.fromRGBO(255, 255, 255, 0.1), Duration pauseDuration = const Duration(milliseconds: 200), Duration durationIn = const Duration(milliseconds: 300), Duration durationOut = const Duration(milliseconds: 600), Curve curveIn = Curves.easeIn, Curve curveOut = Curves.linear, LightningDirection direction = LightningDirection.leftToRight, bool autoStart = true})
Creates a Lightning widget.
const

Properties

autoStart bool
Whether the animation should start once widget is rendered
final
borderRadius double
Border radius for the lightning overlay.
final
child Widget
The child widget to apply the lightning effect on.
final
controller LightningController?
Optional controller to manually trigger animations.
final
curveIn Curve
Animation curve for the lightning effect appearing.
final
curveOut Curve
Animation curve for the lightning effect disappearing.
final
delayDuration Duration?
Delay before the first automatic animation starts.
final
direction LightningDirection
Direction of the lightning effect animation.
final
durationIn Duration
Duration for the lightning effect to animate in (appear).
final
durationOut Duration
Duration for the lightning effect to animate out (disappear).
final
hashCode int
The hash code for this object.
no setterinherited
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
overlayColor Color
Color of the lightning overlay effect.
final
pauseDuration Duration
Duration to pause between the in and out animations.
final
pauseRepeatInfinityDelay Duration
Pause duration between animation repeats.
final
repeatInfinity bool
Whether the animation should repeat indefinitely.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
useGesture bool
Whether the animation can be triggered by tapping the widget.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<Lightning>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited