LichessGameStatus enum
Constructors
- LichessGameStatus(String raw)
-
const
Values
- created → const LichessGameStatus
-
const LichessGameStatus('created')
- started → const LichessGameStatus
-
const LichessGameStatus('started')
- aborted → const LichessGameStatus
-
const LichessGameStatus('aborted')
- mate → const LichessGameStatus
-
const LichessGameStatus('mate')
- resign → const LichessGameStatus
-
const LichessGameStatus('resign')
- stalemate → const LichessGameStatus
-
const LichessGameStatus('stalemate')
- timeout → const LichessGameStatus
-
const LichessGameStatus('timeout')
- draw → const LichessGameStatus
-
const LichessGameStatus('draw')
- outoftime → const LichessGameStatus
-
const LichessGameStatus('outoftime')
- cheat → const LichessGameStatus
-
const LichessGameStatus('cheat')
- noStart → const LichessGameStatus
-
const LichessGameStatus('noStart')
- unknownFinish → const LichessGameStatus
-
const LichessGameStatus('unknownFinish')
- variantEnd → const LichessGameStatus
-
const LichessGameStatus('variantEnd')
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
LichessGameStatus> - A constant List of the values in this enum, in order of their declaration.