isLooping property

bool isLooping

Current isLooping mode of the Player.

Implementation

bool get isLooping {
  return LWM.bindings.PlayerIsLooping(
    id,
  );
}
void isLooping=(bool isLooping)

Sets isLooping of the Player.

Implementation

set isLooping(bool isLooping) {
  LWM.bindings.PlayerSetIsLooping(
    id,
    isLooping,
  );
}