audioBalance property

double audioBalance

Current audioBalance of the Player.

Implementation

double get audioBalance {
  return LWM.bindings.PlayerGetAudioBalance(
    id,
  );
}
void audioBalance=(double audioBalance)

Sets the audio balance of the Player. Defaults to 1.0.

Implementation

set audioBalance(double audioBalance) {
  LWM.bindings.PlayerSetAudioBalance(
    id,
    audioBalance,
  );
}