PlayerSetVolumeEventHandler method

void PlayerSetVolumeEventHandler(
  1. int player_id,
  2. Pointer<NativeFunction<_typedefC_4>> callback
)

Implementation

void PlayerSetVolumeEventHandler(
  int player_id,
  ffi.Pointer<ffi.NativeFunction<_typedefC_4>> callback,
) {
  return _PlayerSetVolumeEventHandler(
    player_id,
    callback,
  );
}