PlayerSetIsPlayingEventHandler method
Implementation
void PlayerSetIsPlayingEventHandler(
int player_id,
ffi.Pointer<ffi.NativeFunction<_typedefC_1>> callback,
) {
return _PlayerSetIsPlayingEventHandler(
player_id,
callback,
);
}
void PlayerSetIsPlayingEventHandler(
int player_id,
ffi.Pointer<ffi.NativeFunction<_typedefC_1>> callback,
) {
return _PlayerSetIsPlayingEventHandler(
player_id,
callback,
);
}