PlayerCreate method

void PlayerCreate(
  1. int player_id,
  2. bool show_window,
  3. Pointer<Utf8> window_title
)

Implementation

void PlayerCreate(
  int player_id,
  bool show_window,
  ffi.Pointer<ffi.Utf8> window_title,
) {
  return _PlayerCreate(
    player_id,
    show_window ? 1 : 0,
    window_title,
  );
}