operator == method

  1. @override
bool operator ==(
  1. covariant OpenAIOptions other
)

The equality operator.

The default behavior for all Objects is to return true if and only if this object and other are the same object.

Override this method to specify a different equality relation on a class. The overriding method must still be an equivalence relation. That is, it must be:

  • Total: It must return a boolean for all arguments. It should never throw.

  • Reflexive: For all objects o, o == o must be true.

  • Symmetric: For all objects o1 and o2, o1 == o2 and o2 == o1 must either both be true, or both be false.

  • Transitive: For all objects o1, o2, and o3, if o1 == o2 and o2 == o3 are true, then o1 == o3 must be true.

The method should also be consistent over time, so whether two objects are equal should only change if at least one of the objects was modified.

If a subclass overrides the equality operator, it should override the hashCode method as well to maintain consistency.

Implementation

@override
bool operator ==(covariant final OpenAIOptions other) {
  return identical(this, other) ||
      runtimeType == other.runtimeType &&
          model == other.model &&
          bestOf == other.bestOf &&
          frequencyPenalty == other.frequencyPenalty &&
          const MapEquality<String, int>()
              .equals(logitBias, other.logitBias) &&
          logprobs == other.logprobs &&
          maxTokens == other.maxTokens &&
          n == other.n &&
          presencePenalty == other.presencePenalty &&
          seed == other.seed &&
          const ListEquality<String>().equals(stop, other.stop) &&
          suffix == other.suffix &&
          temperature == other.temperature &&
          topP == other.topP &&
          user == other.user &&
          concurrencyLimit == other.concurrencyLimit;
}