OscillatorNode constructor
OscillatorNode(
- AudioContext ctx
Implementation
OscillatorNode(AudioContext ctx)
: super(ctx, LabSound().createOscillatorNode(ctx.pointer)) {
amplitude = AudioParam(this.ctx, this.nodeId, LabSound().OscillatorNode_amplitude(this.nodeId));
frequency = AudioParam(this.ctx, this.nodeId, LabSound().OscillatorNode_frequency(this.nodeId));
detune = AudioParam(this.ctx, this.nodeId, LabSound().OscillatorNode_detune(this.nodeId));
bias = AudioParam(this.ctx, this.nodeId, LabSound().OscillatorNode_bias(this.nodeId));
}