AudioSampleNode class
- Inheritance
-
- Object
- AudioNode
- AudioScheduledSourceNode
- AudioSampleNode
Constructors
- AudioSampleNode(AudioContext ctx, {AudioBus? resource})
Properties
- channelCount → int
-
no setterinherited
- ctx ↔ AudioContext
-
getter/setter pairinherited
- cursor → int
-
no setter
- detune ↔ AudioParam
-
getter/setter pair
- duration → Duration?
-
no setter
- hasFinished → bool
-
no setterinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- isPlayingOrScheduled → bool
-
no setterinherited
- isScheduledNode → bool
-
no setterinherited
-
linked
↔ List<
AudioNode> -
getter/setter pairinherited
- name → String
-
no setterinherited
- nodeId → int
-
finalinherited
- numberOfInputs → int
-
no setterinherited
- numberOfOutputs → int
-
no setterinherited
- onEnded → Stream
-
no setter
- playbackRate ↔ AudioParam
-
getter/setter pair
- playbackState → SchedulingState
-
no setterinherited
- position → Duration?
-
no setter
- released → bool
-
已释放
no setterinherited
- resource ↔ AudioBus?
-
getter/setter pair
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- startWhen → int
-
no setterinherited
- useCount → int
-
no setterinherited
Methods
-
clearSchedules(
{double? when}) → dynamic -
connect(
AudioNode dst, [dynamic destIdx = 0, int srcIdx = 0]) → dynamic -
inherited
-
connectParam(
AudioParam destination, [int output = 0]) → dynamic -
inherited
-
disconnect(
[AudioNode? dst, dynamic destIdx = 0, int srcIdx = 0]) → dynamic -
inherited
-
dispose(
) → dynamic -
override
-
endedDispose(
{Function? destroyed}) → dynamic -
initialize(
) → dynamic -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
reset(
) → dynamic -
inherited
-
schedule(
{double? relativeWhen, double? offset, double? duration, int? loopCount}) → dynamic -
setBus(
AudioBus resource) → dynamic -
start(
{double? when, double? offset, double? duration, int? loopCount}) → dynamic -
override
-
stop(
{double? when}) → dynamic -
override
-
toString(
) → String -
A string representation of this object.
override
-
uninitialize(
) → dynamic -
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
-
operator >>(
AudioNode otherNode) → dynamic -
inherited