disconnect method

dynamic disconnect(
  1. AudioNode destination,
  2. AudioNode source, [
  3. dynamic destIdx = 0,
  4. int srcIdx = 0,
])

Implementation

disconnect(AudioNode destination, AudioNode source,
    [destIdx = 0, int srcIdx = 0]) {
  LabSound().AudioContext_disconnect(
      pointer, destination.nodeId, source.nodeId, destIdx, srcIdx);
}