PlayerEvent enum
a Player Statuses enum
Constructors
- PlayerEvent()
-
const
Values
- load → const PlayerEvent
-
on load.
- create → const PlayerEvent
-
on created.
- init → const PlayerEvent
-
on initialized.
- start → const PlayerEvent
-
on started.
- restart → const PlayerEvent
-
on restarted.
- play → const PlayerEvent
-
on playing.
- replay → const PlayerEvent
-
on replay.
- pause → const PlayerEvent
-
on paused.
- toggle → const PlayerEvent
-
on toggle.
- stop → const PlayerEvent
-
on stopped.
- volume → const PlayerEvent
-
on volume changed.
- speed → const PlayerEvent
-
on speed changed.
- status → const PlayerEvent
-
on status changed.
- position → const PlayerEvent
-
on position changed.
- duration → const PlayerEvent
-
on position changed, just in case idk
- dispose → const PlayerEvent
-
on dispose.
- end → const PlayerEvent
-
on ended.
- loop → const PlayerEvent
-
on loop status changes.
- unknown → const PlayerEvent
-
unknown event. if you get this, probably something wrong
- autoPlay → const PlayerEvent
-
auto play event.
- buffering → const PlayerEvent
-
on buffering.
- once → const PlayerEvent
-
once changed.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
PlayerEvent> - A constant List of the values in this enum, in order of their declaration.