stencilMaskSeparate method
The WebGLRenderingContext.stencilMaskSeparate()
method of
the
WebGL API
controls enabling and
disabling of front and/or back writing of individual bits in the stencil
planes.
The WebGLRenderingContext.stencilMask method can set both, the front and back stencil writemasks to one value at the same time.
Implementation
external void stencilMaskSeparate(
GLenum face,
GLuint mask,
);