stencilMask method

void stencilMask(
  1. GLuint mask
)

The WebGLRenderingContext.stencilMask() method of the WebGL API controls enabling and disabling of both the front and back writing of individual bits in the stencil planes.

The WebGLRenderingContext.stencilMaskSeparate method can set front and back stencil writemasks to different values.

Implementation

external void stencilMask(GLuint mask);