getActiveUniform method
The WebGLRenderingContext.getActiveUniform()
method of
the
WebGL API
returns a
WebGLActiveInfo object containing size, type, and name of a uniform
attribute. It is generally used when querying unknown uniforms either for
debugging or
generic library creation.
Implementation
external WebGLActiveInfo? getActiveUniform(
WebGLProgram program,
GLuint index,
);