WebGLProgram extension type

The WebGLProgram is part of the WebGL API and is a combination of two compiled WebGLShaders consisting of a vertex shader and a fragment shader (both written in GLSL).

To create a WebGLProgram, call the GL context's WebGLRenderingContext.createProgram function. After attaching the shader programs using WebGLRenderingContext.attachShader, you link them into a usable program. This is shown in the code below.

const program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);

if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
  const info = gl.getProgramInfoLog(program);
  throw `Could not compile WebGL program. \n\n${info}`;
}

See WebGLShader for information on creating the vertexShader and fragmentShader in the above example.


API documentation sourced from MDN Web Docs.

on
Implemented types
Available extensions

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited