waitSync method

void waitSync(
  1. WebGLSync sync,
  2. GLbitfield flags,
  3. GLint64 timeout
)

The WebGL2RenderingContext.waitSync() method of the WebGL 2 API returns immediately, but waits on the GL server until the given WebGLSync object is signaled.

The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.

Implementation

external void waitSync(
  WebGLSync sync,
  GLbitfield flags,
  GLint64 timeout,
);