waitSync method
The WebGL2RenderingContext.waitSync()
method of the
WebGL 2 API
returns immediately, but waits on
the GL server until the given WebGLSync object is signaled.
The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.
Implementation
external void waitSync(
WebGLSync sync,
GLbitfield flags,
GLint64 timeout,
);