blendEquationSeparateiOES method
The blendEquationSeparateiOES()
method of the OES_draw_buffers_indexed
WebGL extension sets the RGB and alpha blend equations separately for a
particular draw buffer.
See OES_draw_buffers_indexed.blendEquationiOES for setting RGB and alpha together and WebGLRenderingContext.blendEquationSeparate for the WebGL 1 version of this method.
Implementation
external void blendEquationSeparateiOES(
GLuint buf,
GLenum modeRGB,
GLenum modeAlpha,
);