blendEquationSeparate method

void blendEquationSeparate(
  1. GLenum modeRGB,
  2. GLenum modeAlpha
)

The WebGLRenderingContext.blendEquationSeparate() method of the WebGL API is used to set the RGB blend equation and alpha blend equation separately.

The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer.

Implementation

external void blendEquationSeparate(
  GLenum modeRGB,
  GLenum modeAlpha,
);