blendEquationSeparate method
The WebGLRenderingContext.blendEquationSeparate()
method
of the
WebGL API is
used to set the RGB
blend equation and alpha blend equation separately.
The blend equation determines how a new pixel is combined with a pixel already in the WebGLFramebuffer.
Implementation
external void blendEquationSeparate(
GLenum modeRGB,
GLenum modeAlpha,
);