vertexAttribDivisorANGLE method
The ANGLE_instanced_arrays.vertexAttribDivisorANGLE() method of the WebGL API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with ANGLE_instanced_arrays.drawArraysInstancedANGLE and ANGLE_instanced_arrays.drawElementsInstancedANGLE.
Note: When using WebGL2RenderingContext, this method is available as WebGL2RenderingContext.vertexAttribDivisor by default.
Implementation
external void vertexAttribDivisorANGLE(
GLuint index,
GLuint divisor,
);