BodyPart enum
BodyPart defines the different body parts that can be targeted by exercises
Values
- abs → const BodyPart
-
const BodyPart('Abs') - biceps → const BodyPart
-
const BodyPart('Biceps') - calves → const BodyPart
-
const BodyPart('Calves') - chest → const BodyPart
-
const BodyPart('Chest') - externalOblique → const BodyPart
-
const BodyPart('External Oblique') - forearms → const BodyPart
-
const BodyPart('Forearms') - glutes → const BodyPart
-
const BodyPart('Glutes') - neck → const BodyPart
-
const BodyPart('Neck') - quads → const BodyPart
-
const BodyPart('Quads') - shoulders → const BodyPart
-
const BodyPart('Shoulders') - triceps → const BodyPart
-
const BodyPart('Triceps') - hamstrings → const BodyPart
-
const BodyPart('Hamstrings') - lats → const BodyPart
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const BodyPart('Lats') - lowerBack → const BodyPart
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const BodyPart('Lower Back') - traps → const BodyPart
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const BodyPart('Traps') - fullBody → const BodyPart
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const BodyPart('Full Body')
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- name → String
-
Available on Enum, provided by the EnumName extension
The name of the enum value.no setter - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- value → String
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited