moveDown method
Implementation
void moveDown(ListItem? element) {
double position = 0.0;
if (board.dragItemIndex! + 1 >=
board.lists[board.dragItemOfListIndex!].items.length) {
return;
}
if (valueNotifier.value.dx >
board.lists[board.dragItemOfListIndex!].x! +
(board.lists[board.dragItemOfListIndex!].width! / 2)) {
return;
}
position = board
.lists[board.dragItemOfListIndex!].items[board.dragItemIndex! + 1].y!;
if (valueNotifier.value.dy + 50 > position &&
valueNotifier.value.dy + 50 < position + 130) {
board.lists[board.dragItemOfListIndex!].items
.removeAt(board.dragItemIndex!);
board.lists[board.dragItemOfListIndex!].items.insert(
board.dragItemIndex! + 1,
ListItem(
child: Container(
width: 500,
// key: ValueKey("xlwq${itemIndex! + 1}"),
color: Colors.green,
height: 50,
margin: const EdgeInsets.only(bottom: 10),
child: Text(
"ITEM ${draggedItemState!.itemIndex! + 1}",
style: const TextStyle(
fontSize: 20,
color: Colors.white,
fontWeight: FontWeight.bold),
),
),
listIndex: board.dragItemOfListIndex!,
index: board.dragItemIndex! + 1,
height: board.lists[board.dragItemOfListIndex!]
.items[board.dragItemIndex!].height,
width: board.lists[board.dragItemOfListIndex!]
.items[board.dragItemIndex!].width,
x: 0,
y: 0));
board.dragItemIndex = board.dragItemIndex! + 1;
}
}