PrefabEntity class final

One entity of a PrefabFile.

Constructors

PrefabEntity({required String id, required String name, String? parent, bool enabled = true, List<Map<String, dynamic>> components = const [], PrefabInstance? prefab})
PrefabEntity.fromJson(Map json)
factory

Properties

components → List<Map<String, dynamic>>
Its components, as a scene saves them ({type, fields}); none when it is an instance of another prefab — that prefab's top entity's.
final
enabled → bool
Whether it is switched on.
final
hashCode → int
The hash code for this object.
no setterinherited
id → String
Its id: fixed for as long as the prefab lives, unique in it.
final
name → String
Its name, as its entity is named.
final
parent → String?
The id of the entity it is under; null at the top.
final
prefab → PrefabInstance?
When it is an instance of another prefab: which, and what is changed.
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toJson() → Map<String, dynamic>
toString() → String
A string representation of this object.
inherited
withComponents(List<Map<String, dynamic>> components) → PrefabEntity

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Static Methods

isId(String text) → bool
Whether text can be an id: letters, digits, _ and -.