DialogueBoxWidget class
A ready-to-use dialogue box that renders the current DialogueLine from a DialogueRunner with an optional typewriter animation.
Place this in a Stack, Overlay, or Positioned widget above your
game canvas:
Stack(
children: [
GameWidget(game: myGame),
Positioned(
left: 16, right: 16, bottom: 16,
child: DialogueBoxWidget(
runner: runner,
onTap: runner.advance,
portraitBuilder: (char) => CharacterPortrait(name: char),
),
),
],
)
Tapping behaviour
- First tap while typewriter is running → instantly reveals the full text.
- Second tap (or first tap when typewriter is done) → calls onTap
(typically
runner.advance).
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- DialogueBoxWidget
Constructors
- DialogueBoxWidget({Key? key, required DialogueRunner runner, VoidCallback? onTap, BoxDecoration? boxDecoration, TextStyle? characterNameStyle, TextStyle? textStyle, double typewriterSpeed = 40.0, bool showContinueIndicator = true, Widget portraitBuilder(String character)?, EdgeInsets padding = const EdgeInsets.all(16), double height = 160, Widget? continueIndicator})
-
const
Properties
- boxDecoration → BoxDecoration?
-
Background / border decoration for the dialogue box.
final
- characterNameStyle → TextStyle?
-
Style for the character name heading.
final
- continueIndicator → Widget?
-
Replace the default blinking-arrow indicator with your own widget.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double
-
Fixed height of the dialogue box.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- onTap → VoidCallback?
-
Callback invoked when the player taps to advance (after typewriter
finishes). Typically
runner.advance.final - padding → EdgeInsets
-
final
- portraitBuilder → Widget Function(String character)?
-
Optional portrait widget factory. Receives the current speaker name.
final
- runner → DialogueRunner
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- showContinueIndicator → bool
-
Whether to show a blinking arrow / indicator when typewriter is done.
final
- textStyle → TextStyle?
-
Style for the body text.
final
- typewriterSpeed → double
-
Characters per second for the typewriter effect. Set to
0to disable.final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< DialogueBoxWidget> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited