GameCameraControls class
A widget that wraps child with scroll-wheel and on-screen +/− zoom controls that operate a Camera without rebuilding the child.
GameCameraControls(
camera: engine.rendering.camera,
child: GameWidget(engine: engine),
)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- GameCameraControls
Constructors
- GameCameraControls({Key? key, required Camera camera, required Widget child, double zoomStep = 0.1, double scrollZoomFactor = 0.1, bool showZoomLevel = false, bool enablePan = true, bool enablePinch = true})
-
Controls for
cameraoverchild: buttons and scroll steps of 0.1, mouse-drag pan and pinch zoom on, the zoom readout off, unless told otherwise. Every zoom is clamped to the camera'sminZoom..maxZoom.const
Properties
- camera → Camera
-
The Camera whose Camera.zoom is controlled.
final
- child → Widget
-
Child widget — never rebuilt when zoom changes.
final
- enablePan → bool
-
Enable mouse-drag to pan the camera (desktop).
final
- enablePinch → bool
-
Enable two-finger pinch to zoom (touch).
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- scrollZoomFactor → double
-
Zoom added (scrolling up) or taken away (scrolling down) per scroll
event, whatever the event's size (mouse-wheel / trackpad).
final
- showZoomLevel → bool
-
When
true, displays the current zoom level between the +/− buttons.final - zoomStep → double
-
Zoom delta applied each time the +/− buttons are tapped.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< GameCameraControls> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited