raycast abstract method

List<QueryHit3D> raycast(
  1. Vector3 origin,
  2. Vector3 direction, {
  3. QueryFilter3D filter = QueryFilter3D.all,
  4. bool allHits = false,
})

Casts a ray from origin along direction, whose length is the ray's. The closest hit, or every hit nearest first when allHits.

Implementation

List<QueryHit3D> raycast(
  Vector3 origin,
  Vector3 direction, {
  QueryFilter3D filter = QueryFilter3D.all,
  bool allHits = false,
});