raycast abstract method
List<QueryHit3D>
raycast(
- Vector3 origin,
- Vector3 direction, {
- QueryFilter3D filter = QueryFilter3D.all,
- bool allHits = false,
Casts a ray from origin along direction, whose length is the
ray's. The closest hit, or every hit nearest first when allHits.
Implementation
List<QueryHit3D> raycast(
Vector3 origin,
Vector3 direction, {
QueryFilter3D filter = QueryFilter3D.all,
bool allHits = false,
});