MotionQuality3D enum

How carefully a moving body checks for collisions.

Inheritance
Available extensions

Values

discrete → const MotionQuality3D

Once per step. Cheap; a small, fast body can pass through a thin wall.

linearCast → const MotionQuality3D

Sweeps the body along its motion each step (continuous collision), so fast bodies — bullets, thrown objects — never tunnel.

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<MotionQuality3D>
A constant List of the values in this enum, in order of their declaration.