ColliderShape3D enum

The shapes a Collider3D can be.

Inheritance
Available extensions

Values

box → const ColliderShape3D

A box Collider3D.size big.

sphere → const ColliderShape3D

A sphere of Collider3D.radius.

capsule → const ColliderShape3D

A capsule along Y, Collider3D.height tall overall, of Collider3D.radius.

cylinder → const ColliderShape3D

A cylinder along Y, Collider3D.height tall, of Collider3D.radius.

convexHull → const ColliderShape3D

The convex hull of a model's vertices (Collider3D.model).

mesh → const ColliderShape3D

A model's triangles (Collider3D.model); static and kinematic bodies only.

heightField → const ColliderShape3D

Terrain from Collider3D.heights; static bodies only.

matchShape → const ColliderShape3D

The shape its entity is drawn as — a 3-D shape such as just_graphics_engine's Cube3D or Stairs3D (any SolidShapeSource on the entity) — following it as it changes. A concave one is made of convex parts, so it works on a dynamic body too.

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<ColliderShape3D>
A constant List of the values in this enum, in order of their declaration.