BodyType3D enum

How a body moves.

Inheritance
Available extensions

Values

static → const BodyType3D

Never moves (walls, floors, terrain).

kinematic → const BodyType3D

Moved by the game, not by forces; pushes dynamic bodies and carries characters (moving platforms, doors).

dynamic → const BodyType3D

Moved by the simulation: gravity, forces and collisions.

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<BodyType3D>
A constant List of the values in this enum, in order of their declaration.