TileChunkData class

Sixteen by sixteen cells of one layer.

Constructors

TileChunkData(int cx, int cy, [Uint32List? cells])
Chunk (cx, cy) holding cells — kept, not copied — or all empty cells when null. Throws an ArgumentError when cells is not TileChunkStore.cellsPerChunk long.

Properties

cells → Uint32List
Row by row. Write through TileChunkStore.setCell so the revision and the saved form keep up.
final
cx → int
Which chunk: the cell (cx * 16, cy * 16) is its top-left.
final
cy → int
The chunk's row, counted in chunks; see cx.
final
encoded ↔ String?
This chunk as the codec last wrote it; null once it changes.
getter/setter pair
hashCode → int
The hash code for this object.
no setterinherited
isEmpty → bool
Whether every cell is empty.
no setter
revision ↔ int
Bumped on every change: what a renderer keys its cached buffers on.
getter/setter pair
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

copy() → TileChunkData
A separate chunk: its own copy of the cells, with the same revision and encoded form.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited