GroundState2D enum

What a character stands on after a move.

Inheritance
Available extensions

Values

onGround → const GroundState2D

On ground it can stand on.

onSteepGround → const GroundState2D

On a slope too steep to stand on: it slides.

notSupported → const GroundState2D

Touching something that does not hold it up.

inAir → const GroundState2D

Touching nothing.

Properties

hashCode → int
The hash code for this object.
no setterinherited
index → int
A numeric identifier for the enumerated value.
no setterinherited
name → String

Available on Enum, provided by the EnumName extension

The name of the enum value.
no setter
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited

Constants

values → const List<GroundState2D>
A constant List of the values in this enum, in order of their declaration.