GpuVertexBufferLayout class final
One vertex buffer slot.
Constructors
-
GpuVertexBufferLayout({required int stride, required List<
GpuVertexAttribute> attributes, bool perInstance = false}) -
A slot whose elements are
stridebytes apart.const
Properties
-
attributes
→ List<
GpuVertexAttribute> -
What the shader reads from each element.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → String
-
A key that is equal for equal layouts.
no setter
- perInstance → bool
-
Whether the slot advances once per instance instead of per vertex.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- stride → int
-
Bytes from one element to the next.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited