GpuPipeline class abstract interface

A vertex and fragment shader with a vertex layout, ready to draw.

Properties

fragment → GpuShader
The fragment stage.
no setter
hashCode → int
The hash code for this object.
no setterinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
vertex → GpuShader
The vertex stage.
no setter

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited
uniformBlock(String typeName) → GpuUniformBlock?
The block called typeName from whichever stage declares it.

Operators

operator ==(Object other) → bool
The equality operator.
inherited