setPipeline abstract method
Draws use pipeline from now on. Switching to a different pipeline
clears every binding (buffers, uniforms, textures): bind them again.
Implementation
void setPipeline(GpuPipeline pipeline);
Draws use pipeline from now on. Switching to a different pipeline
clears every binding (buffers, uniforms, textures): bind them again.
void setPipeline(GpuPipeline pipeline);