textures property
Base colour, metal-rough, normal, occlusion, emissive — in that order; a missing one is a 1×1 default.
Implementation
final List<(GpuTexture, GpuSampler)> textures;
Base colour, metal-rough, normal, occlusion, emissive — in that order; a missing one is a 1×1 default.
final List<(GpuTexture, GpuSampler)> textures;