GpuMaterial class final
A material's textures and settings, ready to bind.
Properties
- data → MaterialData
-
Its settings.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
-
textures
→ List<
(GpuTexture, GpuSampler)> -
Base colour, metal-rough, normal, occlusion, emissive — in that order;
a missing one is a 1×1 default.
final
- uniforms ↔ GpuBuffer?
-
The uniform block's bytes, built once by the renderer.
getter/setter pair
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
textureNames
→ const List<
String> - The sampler uniform names, in textures order.