GpuDepthTarget constructor
const
GpuDepthTarget(
- GpuTexture texture, {
- GpuLoad load = GpuLoad.clear,
- GpuStore store = GpuStore.dontCare,
- double clearDepth = 1.0,
Depth into texture, cleared to clearDepth (1 = far).
Implementation
const GpuDepthTarget(
this.texture, {
this.load = GpuLoad.clear,
this.store = GpuStore.dontCare,
this.clearDepth = 1.0,
});