DefaultTextures constructor

DefaultTextures(
  1. GpuDevice device
)

Creates them on device.

Implementation

DefaultTextures(GpuDevice device)
  : whiteSrgb = _solid(device, [255, 255, 255, 255], GpuFormat.rgba8Srgb),
    white = _solid(device, [255, 255, 255, 255], GpuFormat.rgba8),
    black = _solid(device, [0, 0, 0, 255], GpuFormat.rgba8),
    flatNormal = _solid(device, [128, 128, 255, 255], GpuFormat.rgba8),
    blackCube = _cube(device);