DefaultTextures class final
1×1 textures standing in for a material's missing maps: white (base colour, metal-rough, occlusion, emissive — so factors apply alone) and a flat normal.
Constructors
- DefaultTextures(GpuDevice device)
-
Creates them on
device.
Properties
- black → GpuTexture
-
Black, linear: no bloom.
final
- blackCube → GpuTexture
-
A black cube: bound where there is no environment map.
final
- flatNormal → GpuTexture
-
(0, 0, 1) in tangent space.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- white → GpuTexture
-
White, linear.
final
- whiteSrgb → GpuTexture
-
White, sRGB.
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited