WEBGLDebugShaders class
The extension is part of the WebGL API and exposes a method to
debug shaders from privileged contexts.
This extension is not directly available to web sites as the way
of how the shader is translated may uncover
personally-identifiable information to the web page about the
kind of graphics card in the user's computer.
WebGL extensions are available using the
WebGLRenderingContext.getExtension()
method. For more
information, see also Using Extensions in the WebGL tutorial.
Note: Depending on the privacy settings of the browser, this extension might only be available to privileged contexts. This extension is available to both, WebGL1 and WebGL2 contexts.
- Available extensions
- Annotations
-
- @JS('WEBGL_debug_shaders')
- @staticInterop
Constructors
- WEBGLDebugShaders()
-
factory
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
getTranslatedShaderSource(
WebGLShader shader) → String -
Available on WEBGLDebugShaders, provided by the PropsWEBGLDebugShaders extension
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited